Gary was cloned over 50 times, which was a few too many, as ultimately the only survivors of the Vault are a handful of variously numbered Garys-and they are not at all happy to meet you. (It brings us to several Garys, actually.) Gary was a resident of 108 who was cloned multiple times, with each resulting Gary only able to speak the word "Gary" and each Gary more violent than the last Gary-at least to any non-Garys. That doesn't really fit in with the leadership experiment in any way that I can tell, but it does bring us to Gary. We don't really know, honestly, because oddly enough a cloning chamber was included in Vault 108. What would happen in the vacuum of leadership when the lights went out and guns were everywhere? The vault was assigned an Overseer who would die of terminal cancer within months, outfitted with a heavily stocked armory, and given a malfunctioning power supply. Vault 108 was an experiment to determine how people function in a crisis with a lack of leadership and an overabundance of weapons. And I'd really hoped to come find a vault that was better than Gary's, just to shake things up a little. When Fallout fans discuss the various vaults, it's never without a mention of Gary. What a great group of people, huh? Of all the vaults, this one sounds like human nature was pretty accurately depicted. They didn't, though, because one of the five shot the other four dead. In the end, only five inhabitants were left, and discovering that all the killing had been done for nothing, they considered the only 'logical' option: killing themselves. The actual sad truth of Vault 11 was that if the citizens had chosen to stand together and refuse the annual sacrifice, nothing bad would have happened to them.īut these are human beings we're talking about, so naturally they went with the sacrifice option, which led to other bouts of infighting, plotting, back-stabbing, and murder. You even get to visit the sacrifice chamber, where a filmstrip is shown to the unlucky lamb stressing how important their sacrifice was for the greater good-after which the walls slide open and a score of robots and turrets open fire. Residents were told that every year, they would have to sacrifice one resident or they would all die.
![re enter vault 101 re enter vault 101](https://1.bp.blogspot.com/-DNP2hvM64H8/XY9K8ezQtMI/AAAAAAAAh-0/SxasyGMg63cGlLU0JtnO9eDdfjE_QgS0QCLcBGAsYHQ/s1600/9%2B%25281%2529.png)
The social experiment in Vault 11 was a damn grim one. The vault is now inhabited by Gunners, though the Brotherhood or Institute may show up, and while you're too late to help the long-departed children of Vault 75, you get the satisfaction of making sure the 'research' conducted here never falls into the wrong hands. Wherever those kids wound up, it's gotta be a better place than Vault 75. Those not up to snuff were snuffed out like their parents.Īt some point the subjects of the tests learned what was happening and rebelled, killing the scientists and escaping.
![re enter vault 101 re enter vault 101](https://i.pinimg.com/originals/23/f7/d6/23f7d6ba71e162f5fc346f80531cb962.jpg)
Children were tortured and tested to determine which had the 'best' genes, and at age 18 those genes were 'harvested' for the next generation in a revolting attempt to create a master race, if you will. Supposedly built as a safe place for schoolchildren, the kids who took refuge there were separated from their parents upon entering, and the parents were quickly executed an incinerated. Vault-Tec may have topped themselves for sheer evil with Vault 75.